I’ve been talking to friends about this for the last couple years. A lot of people i know would jump at the chance to get off the grind and take a shot at a craft-business.
Yet in little pockets of cities in the richest parts of the world, clever, prosperous people like Wood and Laufer are creating firms that look more like workshops from the pre-industrial world than modern companies. From the local sourcing of materials, to the espousal of community, to the strong relationships with suppliers and customers, to the appearance of their products, the ethos of firms like One Eight harks back to a time before the Industrial Revolution transformed society. Their emergence has much to say about our needs and wants, and may hold clues to how we can better satisfy them in the future.
Just when you start getting used to “Voice as the Interface”….
Yet it’s still just a room. Not virtual reality. Not augmented reality. Certainly not blockchain-reality. It’s a mostly normal room. That is until you get it started. Or look up.
Now you look up. The ceiling is quite full. There suspended are dozens of high-powered projectors, cameras, and speakers, all pointed down at the room, waiting for your code to make them come alive.
Dynamicland is a new kind of computer. It’s not a gadget that you keep in your pocket, nor one you can slip into your bag. The whole darn room is the computer.
via The Phenomenal World | The “Next Big Thing” is a Room
Noticing a pattern on my social feeds: More and more folks are turning towards quality interactions vs. quantity, both online and offline. And, more and more folks are seeking (and paying) for ways to find quiet, time, and space to contemplate and consider. Makes so much sense.
This statement, coming from these folks, is kind of like the emperor saying “I have no clothes”. Really interesting articulation of their ideas that i need to spend time with and dig into.
We propose a radical change in design from experts designing for people to people designing for themselves. In the traditional approach, experts study, design, and implement solutions for the people of the world. Instead, we propose that we leverage the creativity within the communities of the world to solve their own problems: This is community-driven design, taking full advantage of the fact that it is the people in communities who best understand their problems and the impediments and affordances that impede and support change. Experts become facilitators, by mentoring and providing tools, toolkits, workshops, and support.
via COMMUNITY-BASED, HUMAN-CENTERED DESIGN
I’ve been waiting for an article like this for a while. I think this is just the beginning of the reckoning for advertising-based apps/sites. Too much BS in the metrics.
Can we still trust the metrics? After the Inversion, what’s the point? Even when we put our faith in their accuracy, there’s something not quite real about them: My favorite statistic this year was Facebook’s claim that 75 million people watched at least a minute of Facebook Watch videos every day — though, as Facebook admitted, the 60 seconds in that one minute didn’t need to be watched consecutively. Real videos, real people, fake minutes.
via How Much of the Internet Is Fake?
Good read for any founder:
There are a lot of technically-focused guides on YC interviews, like Yuri’s at Hackernoon that I highly recommend. As a 3-time alum, former partner, and someone with close ties to the YC community today, I’ve seen the best and worst and wanted to share my own perspective.
via Founder’s Guide to the Y Combinator Interview – atrium
Well, this explains a lot. I always thought the internet was making me dumber, but now there may be science to back that hunch up:
In doing that analysis, Wagner noticed a trend emerging in the literature: People who frequently use many types of media at once, or heavy media multitaskers, performed significantly worse on simple memory tasks.
Here’s the story: Heavy multitaskers have reduced memory